

Lara can get shot multiple times and feel fine after using a health item, but she can't safely drop from distances other game characters can without a hitch? While clinging to a wall, she can leap straight up and clear a distance greater than her own height. They're not consistent enough to make this work, though.
#TOMB RAIDER UNDERWORLD DS REVIEW SERIES#
It's like they're going for a certain level of realism with the series (physically, anyway, because the plot is filled with winged demon ladies and magic spells), and Lara can't fall even 20 feet without taking damage and probably dying, bouncing off the floor in hilarious fashion. The camera is easily the worst I've had to use in a game this generation, and the game's concept of falling damage is amazingly silly. Lara constantly clips through pieces of the environment and fails to leap in the direction you're pointing with alarming frequency. The graphics are technically superior and the grappling physics are better, but that's about the only improvement they made on the last couple games. Bringing the series to a new, higher standard of hardware should have resulted in a more polished experience, not severely less. They probably couldn't be, because the fact that they were actually totally playable is what saved the series from getting completely buried. Were the two Crystal Dynamics Tomb Raider games from the previous generation as buggy as this? They were still fresh in my mind back then. The game would have still been extremely glitchy, but it's hard to say if it would have been as unacceptable then as it is now. Continued abuse of our services will cause your IP address to be blocked indefinitely.I'm not sure how I would have reacted to this game when it came out a few years ago. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms.

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